
The guns all carry punch, and feel agreeably vicious. Essentially, it's Counter-Strike's capitalism model as applied to an MMO.Īt a basal level, it's actually passably entertaining. You rent the weapon for a week (or month, which is cheaper) of play, having to repay the money if you want to keep using it. However, you don't actually get the weapon option upon achieving it - instead, you have to purchase it from a shop with the money you've earned from successful play. If you've managed to grind up to level 16, you can bring a mini-gun along and pretend to be a god-damn sexual Tyranosaurus and not having enough time to bleed. If you choose to "be" the Heavy Weapon trooper, at the initial levels, you're limited to RPGs and SAMs and other three-letter acronyms. Certain weapons can only be used upon achieving a certain place. However, here, it actually means persistence. The longer you play, the more you raise in rank.

However, it's also taken the levelling process from Battlefield. At larger ones, it's most like Battlefield 2. Perhaps obviously from those descriptions, at small scales, it's most like Counter-Strike. The game's modelled around three main game modes - a small arenas for direct team confrontations with a mixture of CS-esque bomb-planting and straight free-for-all, middle-sized ones which add vehicles and some flag-capturing to the game, and the largest which have 32 players with a load more vehicles and (er) more flag-capturing.
#Warrock pc full#
shots tend to kill quickly, guns are modelled on the real thing, forums full of people discussing how pretty 5.56mm bullets are). In other words, it's a team-based shooter with a quasi-realistic approach (i.e. (And, as a random aside, has anyone else been amused by the culture clash on YouTube video comment threads between fans of Counter-Strike: Source (CSS) and fans of fashionable Brazilian indie-dance hair-cut band Cansei De Ser Sexy (CSS) as each one disrupts the other's searches for videos of people camping with sniper rifles and lovefoxx jumping up and down respectively?) The bikes are a game highlight.

#Warrock pc Pc#
Without anything single-player - even the tutorial appears to involve creating a private room online - it takes liberally from the two big boys of PC shooting. Its payment system being unique isn't tricky when the vast amount of it is so derivative.
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This is because War Rock is free to play. So, no matter what, we're going to end up sounding like accountants. Because - y'know - that's actually what's most important about the game, what's the closest it gets to being unique and the main issue on whether you actually want to play it or not. No matter what we start talking about with this online first-person shooter, we're going to spiral down towards talking about pricing plans.
